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HW2 Function Reference
Note: Please do not create dummy pages for functions that have not yet been documented. A abs acos addAbility addAmbientSound addAsteroid addCamera addCloud addDustCloud AddLocalizedText addNebula addPath addPebble addPoint addReactiveFleetResourceSlot addReactiveFleetSlot addRegion addSalvage addShield AddShipAbility -
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HW2 Tutorials
Karos Graveyard How to make the Keeper a playable race - modding tutorial for newbies - Moe, Relicforums -
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HW2 Variable Reference
A AIGlobalVariables ArmourAndShields AttackStyles AutoexecGlobalVariables B Build -
Hwmod Wiki
Special thanks to those behind the Homeworld 2 Karos Graveyard wiki, who inspired this site. The Homeworld Modding Wiki is a home for modding information on the full Homeworld series. Homeworld Discord - Official chat server -
VariableShip
ShipTable= StartShipConfig() ShipTable.Variable= Value (Can also be written as ShipTable["Variable"]= Value) Description -
Creating a clean slate
First, install the Homeworld Remastered Toolkit (in the Tools section on Steam). Next navigate to where your Homeworld is installed, in my case its "C:\Program Files (x86)\Steam\steamapps\common\Homeworld". Make a new -
FXMod - New Hope
The FXmod, also known as FX:Commander or FX:Galaxy, is a long-term modification project for Homeworld 2 that recently continued its work in Homeworld Remastered. The FXmod expands the amount of multiplayer races -
Overview: Campaigns
Campaigns consist of a single campaign file, which contains some data about the campaign itself and a list of missions that are in that campaign, along with a considerable amount of information about how they -
Overview: TagsAndFilters
This is actually two very similar systems, or two application of the same system, and is something entirely new to Homeworld Remastered. In brief, many files have lists of tags associated with them that control -
Overview: Levels
need a new.levels file listing them, and that should be it. The stock game currently has dm_hw1.levels, dm_hw2.levels, and testmaps.levels, so other names should be used to avoid collisions -
Relic Developers Network
Relic Developers Network (or RDN) is a website designed to be a source of all official tools for people creating mods for games developed by Relic Entertainment. Website gives all necessary documentation needed to create