HWR Scope Madstate

States

 * Normal
 * Open
 * Closed
 * CodeRed
 * CodeGreen
 * ResourceStart
 * ResourceDo
 * ResourceEnd
 * RepairStart
 * RepairDo
 * RepairEnd
 * DockPathOpen
 * DockPathOpen1
 * DockPathOpen2
 * DockPathOpen3
 * DockPathOpen4
 * DockPathOpen5
 * DockPathClosed
 * DockPathClosed1
 * DockPathClosed2
 * DockPathClosed3
 * DockPathClosed4
 * DockPathClosed5
 * Launched
 * Docked
 * DefenseFieldActivate
 * DefenseFieldDeActivate
 * CloakFieldActivate
 * CloakFieldDeActivate
 * HyperSpaceGateActivate
 * HyperSpaceGateDeActivate
 * CaptureActive
 * CaptureInActive
 * CustomCommandActivate
 * CustomCommandDeActivate

Functions

 * setJointVisible(ship,"JntName",bool)
 * setState(ship,"StateName",bool)


 * startAnim(ship,"AnimName")
 * startParamAnim(ship,"AnimName",paramName)
 * pauseAnim(ship,"AnimName")
 * unpauseAnim(ship,"AnimName")
 * stopAnim(ship,"AnimName")


 * isAnimRunning(ship,"AnimName")
 * getAnimLength(ship,"AnimName")
 * getTime(ship, "AnimName")
 * setTime(ship,"AnimName",time)
 * setPauseTime(ship,"AnimName",time)


 * setLoopCount(ship,"AnimName",value)
 * startEffect(ship,"EffectName")
 * endEffect(ship,"EffectName")


 * print

Variables

 * currentTime
 * newTime
 * maxTime
 * startTime

Related Files

 * Data > scripts > meshanimation.lua