VariableMissile

 = StartMissileConfig . =  (Can also be written as [""] = )

Description

This is a list of all variables present in .miss files but not present in .ship files. Missiles share a lot of variables with ships; I haven't duplicated those here, but someone else may want to. There may also be a few variables here that show up in both types of files, but aren't listed on the Ship Variables page yet.

Example

NewShipType = StartMissileConfig NewShipType.mainEngineMaxSpeed = 300

Variables •weaponName = : The name of the weapon that spawns this missile, such as "Vgr_HeavyFusionMissileLauncher". Note that multi-stage missiles have the same WeaponName for each stage; for example, both "Hgn_ClusterTorpedoA" and "Hgn_ClusterTorpedoB" have "Hgn_TorpedoLauncher" as their weaponName. •lifeTime = : How long, in seconds, this munition will exist before it vanishes. •launchTime = : How long, in seconds, it takes for this munition to launch. It won't start changing direction, aquiring targets, etc. until this time has passed. Seems to be used to provide a period for the launch animation (if any) to play, but may have other uses. •detectionDistance = : Maximum range at which this munition can detect and aquire targets. You can do some very evil things with this. •clusterDistance = : Range from target at which this munition will detonate and release its submunitions. •numberSubMunitions = : Number of submunition packages this munition carries. For example, a multistage missile would have 1 and a Hiigaran cluster torpedo has 4. •subMunitionName = : Name of the submunition package to spawn when this munition detonates, for example, "Hgn_ClusterTorpedoB". •clusterAngle = <?>: Probably the angle to deploy submunitions at. •proximityDetonationDist = : I can't get this to work. •spiralsPerSecondMin = <?> •spiralsPerSecondMax = <?> •targetAngle = <?> •density = <?>