HWR setMissProperties

setMissProperties(NewWeaponType, MissConeHorizontal,MissConeVertical, MissLowDamage,MissHighDamage,MissSpeed,MissLifetime);

Miss Cone

//In Homeworld 2 accuracy modeling, if a bullet is marked as a miss, bullet steering was turned off and “noise” was added to the bullet trajectory to make it fire off-center. The amount of noise added to the initial trajectory (up or down plus left or right) created a miss cone. The miss cone is now definable on a per weapon basis and can be expanded or contracted (to zero).

Miss Hi/Lo damage

//If a bullet is marked as a miss and strikes a target anyway, the damage is multiplied against a range defined as high and low damage. Expressed as a percent of the damage had it been marked as a hit.

Miss speed

//Bullets marked as a miss can travel at a reduced speed. Multiplied against the original bullet speed.

Miss Lifetime

//Bullets marked as a miss can travel over a reduced range, simulating misfires